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Thread Statistics | Show CCP posts - 24 post(s) |

Jet Collins
Dynamic Endeavors
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Posted - 2006.11.07 13:43:00 -
[1]
Ok Queston?
OK a gang of 2 corp m8 join togeather to do whatever. One memeber has trained a crap load of Seige warfare skills The other member has trained a crap loan of Skirmish warfar skills.
In the Current system both gang members get both bonuses.
In the new system The leader gets no bonuses and the gang M8 only gets the bonuse of the leader... If this correct?
If so this compleatly blows.
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Jet Collins
Dynamic Endeavors
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Posted - 2006.11.07 14:12:00 -
[2]
Originally by: TomB
Originally by: Jet Collins Ok Queston?
OK a gang of 2 corp m8 join togeather to do whatever. One memeber has trained a crap load of Seige warfare skills The other member has trained a crap loan of Skirmish warfar skills.
In the Current system both gang members get both bonuses.
In the new system The leader gets no bonuses and the gang M8 only gets the bonuse of the leader... If this correct?
If so this compleatly blows.
Yup, decide if you want the one with the siege or skirmish to lead.
Thanks
Well the good news than I don't need to bother with 50 more days or training seige skills. The bad news I have waisted 20day :p.
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Jet Collins
Dynamic Endeavors
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Posted - 2006.11.07 23:25:00 -
[3]
It just seems silly to me that in a gang to 2 people who are both flying BC's that if they both activate there gang moduals only one of the bonuses will be affective.
Kinda seems retarded, but I guess thats just me. So whats the point of BC haveing gang mod bonuses?
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Jet Collins
Dynamic Endeavors
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Posted - 2006.11.08 15:11:00 -
[4]
Edited by: Jet Collins on 08/11/2006 15:12:37 Now these changes where made to cut down the lag in Fleet battles. The way to do this was to make it hard to have the large Fleets correct? IE less pilots less Lag? Or is it less bonuses less lag?
The reson why I bring this up is to my other post about how I am not very happy with the changes.
Anyway so with the new changes the only way to get all the gang bonuse that you can get in a gang curretnly is to be the bottom man of a very large Fleet. IE bottom person will get multilpe Gang bonuses from Fleet commander/wing Commander/Squadron commander. Now assume that each of those people are flying the 3 different racial Fleet command ships. Under new system the person at the bottom can get a total of 9 differnt bonuses. Fleet command 3 Wing Command his 3 + Fleet commanders 3 Squardon Commander 3 + 3 from wing 3 from Fleet.
Now also in a gang like that there will most likly be many other people. Current system a gang could get all those bonuses from just 3 people.
So how is this helping lag if you need a crap load of people just to get the bonuses you can get now with just 3 people and get more bonuses with just 4 people.
Now its not so bad if you can set up a gang of just 3 people as long as those 3 have the skills, if One person be Fleet one be wing and than the last, which is the only person that is getting all bonuses.
This new system seems to be promoting larger gangs, but at the same time making it very diffucult to fly a large gang because of skills.
I think the Skills are great, the nerf to bonuse not so great and not seeing the point unless it is the bonuses causing lag and not the shear number of players in the gangs.
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Jet Collins
Dynamic Endeavors
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Posted - 2006.11.10 16:31:00 -
[5]
Edited by: Jet Collins on 10/11/2006 16:33:20 With the new system fleet battles will consist of 3 groups. Group 1 the main fleet doing all the fighting group 2 the gang leaders hiding at SS. group 3 a small Elite group searching SS's to find the leaders and take them out, because once those 3 are dead the Fleet will have a server lose of bonuse with no one else in the Fleet having leadership skills anymore and once they are dead any new leaders will be on the main battle field ready to die quickly 
And to answer someones qyestion as to weather it is know out side the gang who the leaders are.... Yes... they are the ones in command ships :).
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